01 / NAVIGATOR / 4×
Solenne
Sun compass
She returned with a compass that points toward tomorrow.
01 / THE DISCOVERY
A forgotten terminal. No power source. No sender. Just a signal from somewhere beyond our world.
The Machine brings back things lost to time: rare cards, impossible artifacts, sealed packs from worlds nobody remembers.
Then 4,444 access cards surfaced in four expeditions of 1,111. Each holds a different Archivist, companion and connection to the Machine. Yours stays hidden until the reveal.
Mint a card. Discover your identity.
Keep your connection.
02 / FIND YOUR OPERATOR
Retro terminals. Original companions.
Five tiers. Five colors. Two variants.
ILLUSTRATED STUDY 03 · NOT FINAL NFT ART
Five colors, male and female variants, and 4,420 unique operator names. Twenty lost specialists and four one-of-one Elites complete the collection.
First connection. A portable CRT and a curious companion.
A field receiver, a listening ear and a stronger connection.
Paired antennae and a companion learning to read the signal.
Expedition equipment. A familiar duo ready to go further.
Veteran field gear and a fully developed signal companion.
Select a card to inspect it. Blank nameplates are reserved for unique identities; these are artwork templates, not the finished 4,420-card collection.
Initial reveal distribution. Four chapters of 1,111, each with the same starting rarity mix. Future upgrades are being explored.
Initial full-collection weight before redemptions: 3,000 + 1,200 + 800 + 400 + 180 + 80 + 32 = 5,692. An 8× card has eight times the weight of a 1× card in the same draw; actual odds depend on the cards entered.
03 / RECOVERED TRANSMISSIONS
The Lost Twenty / 4×
Four chapters. Twenty original signatures.
Each carrying something impossible.
They were the first expedition to cross the Machine. Twenty operators disappeared into four lost worlds. Now their access cards are transmitting again. Did they find its source—or did something send them back?
THE LAST SUN / FIVE RECOVERED SIGNATURES
01 / NAVIGATOR / 4×
Sun compass
She returned with a compass that points toward tomorrow.
02 / ENGINEER / 4×
Unplugged engine
His terminal works only when its power cord is unplugged.
03 / ARCHIVIST / 4×
The first sealed pack
The pack predates every world in the Archive.
04 / SCOUT / 4×
Shadow reel
His recording shows a second expedition following a day behind.
05 / KEEPER / 4×
Last-light lantern
Her lantern holds the last sunset that world ever saw.
06 / NAVIGATOR / 4×
Tidal atlas
Her maps chart the currents between forgotten memories.
07 / ENGINEER / 4×
Pressure heart
The recovered engine beats once for every unopened book.
08 / ARCHIVIST / 4×
Saltless page
One page stayed dry for a thousand years. It carries her handwriting.
09 / SCOUT / 4×
Echo pearl
The pearl repeats a voice that has not spoken yet.
10 / KEEPER / 4×
The unopened vault
She brought back the key. The vault followed her home.
11 / NAVIGATOR / 4×
Root map
The roots rearrange themselves to show where a lost artifact sleeps.
12 / ENGINEER / 4×
Seed battery
One seed powers the terminal. No one knows what it will become.
13 / ARCHIVIST / 4×
Leaf of voices
Every vein on the leaf is a recording of a vanished city.
14 / SCOUT / 4×
The walking signal
His receiver leads him toward something that keeps moving underground.
15 / KEEPER / 4×
Sleepless seed
The seed wakes when the Machine dreams.
16 / NAVIGATOR / 4×
Thirteenth coordinate
Her chart contains a place that exists for one minute each year.
17 / ENGINEER / 4×
Tomorrow's spare part
The part fits a machine that has not been built yet.
18 / ARCHIVIST / 4×
The erased photograph
Everyone recognizes the figure in the photograph. Nobody remembers why.
19 / SCOUT / 4×
Borrowed second
His shadow arrives one second before he does.
20 / KEEPER / 4×
The stopped hour
She guards a clock whose hands move only when nobody watches.
Twenty distinct characters, each a unique 4× identity in the random reveal. Four expeditions, five operators each. The Elite Four are separate 8× identities.
04 / THE ORIGINAL SIGNATURES
Four master operators. Four original identities.
Each an individually illustrated 1/1.
Never a replacement after redemption.
FOUR ORIGINALS / SWIPE TO EXPLORE →
MASTER SIGNATURE / I
An impulsive mechanic. Copper workwear, a portable terminal and a furnace companion.
1 OF 1 · PROPOSED 8×MASTER SIGNATURE / II
A calm navigator. Waterproof field gear, a sonar terminal and a buoyant companion.
1 OF 1 · PROPOSED 8×MASTER SIGNATURE / III
An eccentric archivist. Patched green clothing, overgrown technology and a seed companion.
1 OF 1 · PROPOSED 8×MASTER SIGNATURE / IV
A composed night operator. A clock-screen terminal and a mischievous shadow companion.
1 OF 1 · PROPOSED 8×Keep the Elite for future funded draws, or redeem it once for a $5,000 Mythic Pack. Redemption burns the NFT and ends its future entries; no replacement Elite is issued. Winning a normal draw leaves the redemption right intact.
Redemption is not open. Pack backing and final terms must be established before release. $5,000 is the pack entitlement, not the value of the card inside.
05 / THE FIRST GUARDIAN
The Machine tests every would-be Archivist. Win The First Guardian as Ember to join the Chapter I mint allowlist. The leaderboard is for fun; rank does not affect mint eligibility or priority. Four chapters, four Elite themes. Chapter I contains 1,111 Ember-themed Archivists.
Play as Ember. Read the guardian’s intent and choose your cards.
A second chapter from a world beneath the surface.
A third chapter from a civilization reclaimed by nature.
A final chapter from a place outside remembered time.
750 Signal (1×) · 200 Link (1.5×) · 100 Resonance (2×) · 40 Gateway (2.5×) · 15 Rift (3×) · 5 Lost Twenty (4×) · 1 Elite (8×).
All four phase allocations are fixed in the proposal. Final random-assignment and reveal rules will be published before minting opens.
Sign in with your wallet and win to join the Chapter I allowlist. The leaderboard is for fun, not an eligibility threshold. Minting opens later: first-come, first-served among allowlisted wallets, with no reserved supply.
06 / MINT & REVEAL
Chapter I: beat the guardian and verify your wallet.
Choose your mint route. Reveal a random identity on Ink.
Pay 0.02 ETH on Ink to mint an unrevealed card.
Pay 0.02 ETH worth of $QCARD on Robinhood to QCARD Treasury, then mint on Ink after payment verification. Collected $QCARD is sent to the dead address in batches.
Chapter I: 1,111 Ember-themed cards. Future chapters may be priced from 0.02 to 0.04 ETH, with a maximum collection supply of 4,444 NFTs. Minting is first-come, first-served among allowlisted wallets; access does not reserve a card. Future $QCARD-payment pricing will be announced per chapter.
Estimate your $QCARD burn ↓CHAPTER I / MINT OPEN
Proposed limit: 3 mints per wallet across the entire collection, shared by all four phases and both payment routes. A new phase does not reset your allowance. Both routes receive a random card from the same collection. Your initial identity and tier are revealed on the NFT. Future upgrades may open additional draw pools; their mechanics and benefits are not final. Minting is live. Cards remain hidden until the chapter reveal. Network fees are additional. No wallet connection is required to explore.
Loading market feed. Calculator starts with illustrative inputs.
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ILLUSTRATIVE SCENARIO
Enter the total value of all $QCARD tokens — not the price of one token or your mint cost.
Market-cap scenarios use the original 1 billion $QCARD supply. Dead-address transfers do not change the reported total supply. Change the market cap to compare possible mint costs.
0.02 ETH per NFT
Estimates use a constant price for the selected quantity; they do not simulate buying pressure, changing supply or future prices. Fees and slippage are excluded. Market data is indicative, may lag trading, and is not an executable mint quote or the contract’s pricing oracle. Market source: DEX Screener ↗
Each chapter releases 1,111 Archivists. Chapter I requires signing in with your wallet and winning a verified game of The First Guardian. Winning gets your wallet onto the mint allowlist; leaderboard rank is only for fun. Minting is first-come, first-served among allowlisted wallets, with no reserved supply. The qualification record stays off-chain. Rules for subsequent chapters will be announced separately. Mint contracts must verify the wallet’s allowance and enforce a maximum of 3 mints across the entire collection, regardless of phase or payment route. Play now to earn allowlist access. Mint opening will be announced separately.
Upgrades are being explored. They might unlock access to more valuable card draw pools. Requirements, pricing, benefits and transfer rules are not final; an upgrade or a prize is not guaranteed.
Every mint starts with the same hidden artwork. A random identity reveals your character, name and initial draw weight. There is no extra step or payment to use your revealed card for eligible future NFT draws. The fair-assignment method and reveal date will be published before mint.
Pay 0.02 ETH worth of $QCARD to QCARD Treasury on Robinhood, then mint on Ink once the payment is verified. Quotes last two minutes, with easy refresh before payment. The team later transfers collected $QCARD to the dead address in batches. Your purchase history does not affect the price. The exact amount, quote expiry and fees will be shown before signing. No bridged $QCARD token is needed.
$QCARD holder draws remain separate, with their own published eligibility. Proposed ETH allocation: 65% Quotrons Treasury, 10% Builders, 10% $QCARD buyback & burn, 5% development and 10% Elite Four reserve. $QCARD payments raise no ETH and are collected for later batch burns. The four pack entitlements need $20,000 of backing before redemption is promised; treasury revenue is variable.
Game qualification is open. Mint contracts and reveal are still in development. This page cannot take payment or burn tokens. Future draws depend on available funded prizes.